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Post by Eric Farrington on Jul 24, 2019 15:50:20 GMT
Greetings,
After watching too much of a certain type of anime recently, I have been tinkering around with ideas for a quick Mecha combat game similar in scale to X-wing/Silent Death/Aeronautica Imperialis/Battlestar Galactica scale. About 4-12 models per side.
As I play around in this space, I was thinking about using altitude bands similar to Aeronautica Imperialis and Battlestar Galactica to allow for some wonky maneuvers like you see in Anime. You know, flying above and around the target and then hitting them with a barrage of infinity missiles as they try to climb out of the killzone....
Anyway, my thoughts were to make a simple 3 band system (as opposed to Aeronautica Imperialis' 9 bands, and BSG's 6 bands) for simplicity. Probably Low, Middle, and High and attacks to different bands would be restricted by modifiers. Moving between bands would require movement expenditure and in space have no impacts on speed, atmosphere going up and down would impact speed. Facing and drift would also be a thing in this game.
What are your thoughts on this approach? Does it add anything to the game or is it needless complexity? Have you played a game like this? What were your thoughts?
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