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Post by Eric Farrington on Oct 12, 2020 13:47:17 GMT
I have been meaning to pick up these rules for about two years now. I finally got around to it when they went on sale at the Wargame Vault as part of the Summer Offensive. The price was hard to pass up and I ordered the PDF and a soft cover of the book. Today, I will be looking at the E-book. I also received a Desolation Planet edition which is full of really awesome artwork, but I am using the E-book for the rules. Rogue Planet starts with a nice couple of paragraphs about what it is. It is Sci-Fantasy. What is that? The book spends a lot of time telling you. I think my favorite description was Sword-and-Planet instead of Sword-and-Sorcery. The book points out examples of the genre such as Star Wars, Final Fantasy, and Heavy Metal. I think we can all think of one or two others as well. From there, Brent Spivey then spends some time explaining a bit of the flavor and his design philosophy for the game. I am always a sucker for such designer notes. Rogue Planet lands squarely in the camp of cinematic action. To paraphrase the author: "If you find yourself wondering why a mechanic operates in a certain way, chances are the answer is one of the following reasons: It is cool because it is Sci-Fantasy You are on Rogue Planet It leads to interesting tactical decisions" Well, what isn't to like about that philosophy? So, now that we are marooned on Rogue Planet, let's see what we discover..... bloodandspectacles.blogspot.com/2020/07/review-rogue-planet-bombshell.html
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