A frequent, and hot topic in game design is something called N/G/S. This roughly breaks down into what aspects a game wishes to "lean" into. These are Narrative, Gamist, Simulation. This discussion comes up with Wargames, Board Games, Card Games, and Role-playing Games. Today, I wanted to spend a bit of time talking about these different aspects and how they may relate to your game design.
I discuss what it is, how to use it, and walk through an example with Castles in the Sky. Hopefully this is helpful for all you budding Wargame Designers out there.