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Post by Eric Farrington on Dec 20, 2023 15:31:39 GMT
As we all know, the 4Ms of Wargame Design are Movement, Melee, Missiles, and Morale. However, those broad categories cover a wide range of areas. My recent look into Logistics and RPG-Lite spawned some great discussion on various places online, and those types of discussions help energize my thoughts. The topic of exhaustion and fatigue came naturally came up in these discussion and I felt like that was an area I needed to spend some time thinking about. Fatigue and Exhaustion probably fit into the Morale part of the 4Ms, but I wanted to take a deeper dive into modeling exhaustion in miniature wargaming. A short discussion about Fatigue and Exhaustion on the blog: bloodandspectacles.blogspot.com/2023/12/wargame-design-sometimes-i-just-get-so.htmlThe summary is that Fatigue is a great way to add Chrome to a game. It allows you to add in some great gameplay elements such as: - Resource Management - Unit Management - Add a Tactical Layer - Morale Elements - Victory Conditions Designers should think about how to represent Fatigue in their games' design goals, and how they want to represent fatigue on the tabletop. At the end there is also some bonus content.
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