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Post by Eric Farrington on Sept 6, 2022 14:30:12 GMT
Greetings All, I have put up some Designer's Notes on the blog for my Korean Air War game called White Star/Red Star. Hopefully, they will give you insight into my design process for the game, and you can see if it is something that may interest you. You can find the blog post here: bloodandspectacles.blogspot.com/2022/08/wargame-design-white-starred-star.htmlThese were the core design goals, so take a look and see how I managed to achieve these goals in the rules. 1. Simplify flying and assume that all pilots know how to fly, the player do not have to 2. Use action economy to differentiate pilot skill 3. Make detection a key component of the game 4. Finish games quick while including critical player decision making 5. Represent the key tactical challenges and aircraft of the Korean Air War 6. Scale and Model agnostic White Star/Red Staris currently up on the Blood and Spectacles page on the Wargame Vault. www.wargamevault.com/browse.php?keywords=blood+and+spectacles&x=0&y=0&author=&artist=&pfrom=&pto=Thanks for looking.
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